ModEasy, a c++ library, is an easy to add modding system that is functional out of the box, but also designed to be extendable for whatever you may need.
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#ifndef ModdingFrameworkCore_H
#define ModdingFrameworkCore_H
#include "defaults.h"
#include "Configuration/ConfigLoaderBase.h"
#include "Configuration/ConfigLoaderINI.h"
#include "Configuration/ConfigStore.h"
#include "Configuration/ConfigManager.h"
#include "Dependency/Dependency.h"
#include <memory>
#include <unordered_map>
#include <vector>
class ModdingFrameworkCore {
private:
//path to mod directory
std::string mods_path{""};
//class in charge of managing config file loading
ConfigManager config_manager;
public:
//settings used by the library
std::shared_ptr<ConfigStore> default_settings;
//Mod configuration data
std::vector< std::shared_ptr<ConfigStore> > mod_config;
ModdingFrameworkCore(std::string _mods_path, bool register_default_loaders = true,
std::shared_ptr<ConfigStore> _default_settings = buildDefaultSettings())
: mods_path(_mods_path), config_manager(), default_settings(_default_settings), mod_config() {
//allows user to not load default config loaders if they so desire
if (register_default_loaders) {
registerConfigLoader( std::make_shared<ConfigLoaderINI>() );
}
//TODO setup needs to go somewhere else besides the constructor method to let user register more loaders and the like
//1. Load mod configuration data
mod_config = config_manager.loadModDirConfigs(mods_path);
//2. Construct loading order based on Dependancies
sortForLoadOrder(mod_config);
//3. Follow load order and pass each mod to the appropriate mod implementation class for initialization
//modtype_manager->loadMods()
};
//Wrapper function for registering configLoaders
void registerConfigLoader(std::shared_ptr<ConfigLoaderBase> loader) {
config_manager.registerConfigLoader(loader);
}
};
#endif